I am currently running into some OOM issues on my GPU. I later found out that this bug boils down to max_calls
parameter for my actor.
I wonder what is the default value of max_calls
if no parameters are specified. By this I mean, say
@ray.remote
def some_fn():
...
In the official doc ray==2.5.0
, it says, by default, num_gpus
will be set to 0. And I also notice that max_calls
will be default to 1 to prevent GPU memory leakage only if num_gpus>0
. Can I interpret this as if no parameters are specified in @ray.remote
, then max_calls
will be configured as infinite, which is default if only num_cpus are positive.
Another related question is, in doc of .options()
method, it says overriding max_calls
is not allowed. I wonder can we set max_calls=1
in .options()
for the case I just mentioned. And what is the rationale behind this design: does not support overwriting max_calls
Thanks in advance