How severe does this issue affect your experience of using Ray?
Low: It annoys or frustrates me for a moment.
In Ray actor resource requirements are all logical requirements that are used to figure out actor bin packing. We are able to specify cpus in fractional amounts 0.01 so we can pack more than the physical cpu cores available on a node. My question is if actor resources are only used for actor bin packing from the scheduler’s perspective, then why not also let users specify fractions more than 1.0?
@sangcho if you specify a floating/fractional value larger than 1.0 it actually doesn’t work (raises a Ray specific runtime error) so try 1.5 for instance.