# Ray object store is not full and spillto disk

**URL:** <https://discuss.ray.io/t/ray-object-store-is-not-full-and-spillto-disk/7400>\
**Category:** Ray Core\
**Created:** [September 1, 2022, 8:14am UTC](https://discuss.ray.io/t/ray-object-store-is-not-full-and-spillto-disk/7400 "2022-09-01T08:14:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![shaw](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@shaw](https://discuss.ray.io/u/shaw)\
**Post date:** [September 1, 2022, 8:14am UTC](https://discuss.ray.io/t/ray-object-store-is-not-full-and-spillto-disk/7400/1 "2022-09-01T08:14:49Z")

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![截图](https://us1.discourse-cdn.com/flex020/uploads/ray/original/2X/b/b43bbf716d1c0598c94c6b5e19c4cf5a282f43e4.png)  
Any reasons why Ray object store is not full and spill to disk?

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**Author:** ![Stephanie\_Wang](https://sea2.discourse-cdn.com/flex020/user_avatar/discuss.ray.io/stephanie_wang/32/18_2.png) [@Stephanie\_Wang](https://discuss.ray.io/u/Stephanie_Wang)\
**Post date:** [September 6, 2022, 8:13pm UTC](https://discuss.ray.io/t/ray-object-store-is-not-full-and-spillto-disk/7400/2 "2022-09-06T20:13:24Z")

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I’m guessing this is probably happening because the Plasma store debug message is async, so it’s getting printed out after the spilling is already complete and the spilled objects were free.
