# Object Spilling useful to avoid running out of memory when using Ray Tune

**URL:** <https://discuss.ray.io/t/object-spilling-useful-to-avoid-running-out-of-memory-when-using-ray-tune/1017>\
**Category:** Ray Core\
**Created:** [February 25, 2021, 3:45pm UTC](https://discuss.ray.io/t/object-spilling-useful-to-avoid-running-out-of-memory-when-using-ray-tune/1017 "2021-02-25T15:45:10Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![matthew.cox](https://sea2.discourse-cdn.com/flex020/user_avatar/discuss.ray.io/matthew.cox/32/164_2.png) [@matthew.cox](https://discuss.ray.io/u/matthew.cox)\
**Post date:** [February 25, 2021, 6:23pm UTC](https://discuss.ray.io/t/object-spilling-useful-to-avoid-running-out-of-memory-when-using-ray-tune/1017/4 "2021-02-25T18:23:17Z")

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FWIW, here is an indicative snippet from `ray memory`: [Can Tune be configured to not keep paused trials in object store?](https://discuss.ray.io/t/can-tune-be-configured-to-not-keep-paused-trials-in-object-store/860)

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_[View the full topic](https://discuss.ray.io/t/object-spilling-useful-to-avoid-running-out-of-memory-when-using-ray-tune/1017)._
