# How to detect when creating an actor fails

**URL:** <https://discuss.ray.io/t/how-to-detect-when-creating-an-actor-fails/4765>\
**Category:** Ray Core\
**Created:** [January 21, 2022, 10:04pm UTC](https://discuss.ray.io/t/how-to-detect-when-creating-an-actor-fails/4765 "2022-01-21T22:04:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ceteri](https://sea2.discourse-cdn.com/flex020/user_avatar/discuss.ray.io/ceteri/32/903_2.png) [@ceteri](https://discuss.ray.io/u/ceteri)\
**Post date:** [January 21, 2022, 10:16pm UTC](https://discuss.ray.io/t/how-to-detect-when-creating-an-actor-fails/4765/2 "2022-01-21T22:16:21Z")

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BTW, this is related to [https://discuss.ray.io/t/creating-actors-when-their-amount-is-more-than-num-cpus/1810/8](https://discuss.ray.io/t/creating-actors-when-their-amount-is-more-than-num-cpus/1810/8) although a different aspect of the problem, and not solved by using the excellent approach of a `ready()` method

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_[View the full topic](https://discuss.ray.io/t/how-to-detect-when-creating-an-actor-fails/4765)._
